Read the order
Separate the reporting source, target, coordinate or clue, required effect, and timing. Preserve later corrections instead of replacing the only known origin.
Independent operator field guide
Practical IRON NEST manuals built around the real operator workflow: read the order, plot the target, calculate the trajectory, load the correct shell, fire, and diagnose the result.
Start here
Three different jobs, three different page formats: full workflow, visual map reference, and symptom-based troubleshooting.

A practical IRON NEST beginner walkthrough from teleprinter order and map plotting to ballistics, loading, firing, and correcting a missed shot.
Open field manual →
Use the IRON NEST tactical map to plot full grid coordinates, draw bearing lines and distance arcs, and read the final NEST-to-target bearing and range.
Open field manual →
Diagnose left-right misses, short or long impacts, failed objectives, and inconsistent shots by checking the smallest relevant set of inputs.
Open field manual →The complete shot
A firing solution stays trustworthy only when every downstream value can be traced to the same target and current NEST position.
Separate the reporting source, target, coordinate or clue, required effect, and timing. Preserve later corrections instead of replacing the only known origin.
Place the current NEST, numbered observers, and confirmed reference points. Draw bearings from their named origins and distances as compass arcs.
After the target is confirmed, draw one final line from the current NEST. Its bearing controls traverse; its range goes to the calculator.
Choose a physical powder count you can load and record the elevation returned for that exact range-and-charge pair.
Assign the shell and firing card to a specific barrel. Set traverse, elevation, and the physical charge count without borrowing values from another target.
Classify the impact before changing anything: lateral errors belong to geometry, depth errors to the ballistic chain, and objective failures to target or shell choice.
The key rule: target, origin, bearing, range, shell, powder charges, and elevation describe one shot. If the NEST moves or the charge count changes, rebuild the affected solution rather than editing a convenient number.
Explore every machine systemInside the NEST
These are official in-game screenshots, matched to the guides that explain each station.
Quick references
A role-based shell reference for destructive fire, screening, observation, reconnaissance, and mission-specific ammunition, with a verification workflow for patch changes.
Open reference →BallisticsCompare valid charge-and-elevation solutions without publishing stale universal firing numbers, and choose a trajectory for time, elevation, and supply constraints.
Open reference →TechnicalCheck the official minimum and recommended PC requirements, Windows-only platform status, storage needs, controller support, and practical setup checks.
Open reference →Official dispatches
Full text, official images, and video briefings are available without leaving this field guide.
View all official updates →Operators, New orders have arrived from High Command. A new free Skirmish mission, "Guarding the Strait", is now available. Identify the vessels moving through the strait, determine friend from foe, and engage hostile ships before they make it through... Changelog Version 1.0 (1705) ADDED 💥 GUARDING THE STRAIT - NEW TENSE SKIRMISH MISSION 💥FIXED: Entering some missions would reset requisition credits; Incorrect newspaper titles and subtitles after skirmish missions; Clicking on the campaign map mid-mission would not quit the mission; Shells fired before an emergency move would trigger the counter battery timer; Rare spawn error in the "Rock of Gibraltar" mission that could place the player slightly inland; Multiple medal requirements were far too high, with a few even impossible to achieve at gold rank; Pevious patches: \ • \ • \ • \ • \ • \ • \ Additional incendiary fires and PH's sho
Read full dispatch →
Official imageOperators, IRON NEST is entering the next stage of the roadmap: ADDITIONAL FREE SKIRMISH MODES. The first mission deploys on October 1, 2026, with more missions to follow regularly. We’ll continue patching and improving IRON NEST along the way, but from this point forward, High Command is now preparing the next series of free operational objectives outlined in the roadmap. THE ROADMAP AHEAD Once the Free Skirmish Modes phase is complete, High Command will move on to: FREE ADDITIONAL CONTENT ➔ PAID EXPANSION ➔ FREE MULTIPLAYER ➔ ... Release windows for each next objective will be revealed as the campaign progresses. WHAT ABOUT CONSOLES, VR AND MOBILE? Trust us, bringing IRON NEST to consoles, VR, and mobile is something we really want to make happen. We are only a two-person team, so our time and resources are limited, but we are doing everything we can to move these plans forward. Severa
Read full dispatch →<img src=" <br /> <p>Создатели необычного дизельпанк-симулятора Iron Nest: Heavy Turret Simulator доказали неэффективность раздутых маркетинговых бюджетов современной игровой индустрии. Проект от команды всего из 2 человек стал одним из главных инди-хитов 2026 года в цифровом сервисе Steam, сумев за первую неделю разойтись внушительным тиражом свыше 400 тысяч копий при практически нулевых начальных затратах на традиционную рекламу.</p> <p>На раннем этапе активного привлечения внимания разработчики потратили на прямое продвижение лишь около 750 долларов. Эти скромные средства ушли на организационный взнос для участия в профильном онлайн-фестивале. Вскоре после этого демонстрационный трейлер игры выиграл денежный приз в размере 1000 долларов на конкурсе независимых проектов, благодаря чему ранний рекламный баланс студии и вовсе оказался положительным.</p> <p>Основную ставку команда сделала
Read full dispatch →Depth without guesswork
Official facts stay separate from community findings. Patch notes and release details come from the developer feed. Player tactics are labeled and linked instead of being rewritten as confirmed mechanics.
Page count follows search intent. We merge near-duplicate queries, add a page when it solves a distinct task, and use the current game interface as the authority for patch-sensitive values.
Visuals explain real stations. Gameplay images come from the official Steam media library. Generated decoration is never presented as a screenshot or evidence.